package com.jcj.house;

import com.jcj.gd2d.GameObject;

public class Cactus extends GameObject {
    public static float CACTUS_WIDTH = 0.3f;
    public static float CACTUS_HEIGHT = 0.3f;
    public static final float CACTUS_VELOCITY = 3f;

    public Cactus(float x, float y) {
        super(x, y, CACTUS_WIDTH, CACTUS_HEIGHT);
    }

}
